What does it feel like, that first time?

Use your mouse to interact.
Press any key to escape.

A poem by Geoffrey Mugford
Made in 24h in July-August 2025
Originally created for and featured in 
Game Poems Magazine #1


Artist Statement (Short)

Firsts is a quiet exploration of what it feels like to begin — each gesture a small act of discovery, each scene a different kind of first step. It's rooted in a moment many of us know: leaving home, being reshaped by the world, and returning in a form our loved ones might still recognise — whether or not we meant to change.


Artist Statement (Long)

Firsts is a small, quiet game about the emotional texture of beginning. It tells its story not through dialogue or text, but through movement, shape, and gesture - each interaction a small act of discovery. I wanted to explore how minimal input - moving, clicking, holding - can carry emotional weight when placed in the right context. 

The game draws on a shared experience: leaving home for the first time, facing a world that doesn’t quite know you, and then returning changed. The narrative unfolds in three abstract vignettes, each using a different mode of interaction to evoke a first step - departure, defiance, and return. But the choices are subtle. You may not know you’ve made a decision, only that something feels different. That feeling of “I think I just did something”- that was what I wanted to preserve. 

With no words and limited visual detail, the challenge became: how do you communicate story, identity, and transformation using only shape and motion? The result is something like a playable haiku: short, sparse, and open to interpretation. Every interaction is deliberately underexplained, inviting the player to bring their own meaning and project their own story. 

Firsts was made in under twenty hours as an experiment in poetic form. It is about what happens when we move forward, when we hesitate, and when we offer something of ourselves to the people we return to - hoping they’ll recognise us, even if we’re not quite the same shape anymore.


Acknowledgments

Thanks to Jordan Magnusson and the Game Poems Magazine team for creating the space and for playtesting.

Thanks to the Paradise community for playtesting.

The visual language draws on Sophie Tauber-Arp’s Vertical-Horizontal Composition and László Moholy-Nagy’s Composition from Masters' Portfolio of the Staatliches Bauhaus, which informed the abstract tone of the game.

[made with Unity v6000.0.58f2]

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGeoffrey Mugford
Made withUnity
Tags2D, artgame, Experimental, Indie, Minimalist, Narrative, poem, Short, weird
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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