15 NEW LEVELS - Post-Jam Update v1.1.0


Hi everyone!

If you want to go straight to see what's new in this update, jump to the patch notes at the bottom of the page.

So much has happened since the United Game Jam 2020 and the intense 48h that saw this game come to life more than a month ago. Since then, I participated in the GMTK Jam 2020 which proved itself super challenging (check out my entry here). I then spent sometime finalising my first mobile game release which is now out on the Google Play Store (download for free here).

After all this turmoil. I've finally had the chance to come back to Yin & Yang and give it a little bit more love.  From the feedback I got on the jam's ratings, the main experience didn't seem to need too much tweaking, so I focused on adding more levels and polishing the overall difficulty curve. I learnt that designing puzzles is freakin' hard! I tried to come up with ways to maximise the gameplay elements already in place rather than introducing new ones, and each level is meant to teach the player something important about the mechanics. Hopefully I succeeded!

Let me know in the comments if you have any feedback, I'd love to hear your thoughts, and thanks again for playing!

Patch notes:

  • 15 Brand New Levels.
  • Improved difficulty curve.
  • Original 5 levels tweaked to improve player learning experience.
  • Added level selection in main menu.
  • Reduced overall bounciness of objects.
  • Added friction to the "sticks" to improve their handling.
  • Fixed a bug where shining a light resulted in your own death instead of the other character.
  • Added Mac OS X & Windows Builds available to download.

Files

Yin & Yang - v1.1.0 - WebGL Play in browser
Aug 07, 2020
Yin & Yang - v1.1.0 - Mac OS X 59 MB
Aug 07, 2020
Yin & Yang - v1.1.0 - Windows 58 MB
Aug 07, 2020

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